Programming Android (Record no. 56219)

MARC details
000 -CABECERA
campo de control de longitud fija 09785nam a2200289 a 4500
003 - IDENTIFICADOR DEL NÚMERO DE CONTROL
campo de control AR-LpUFIB
005 - FECHA Y HORA DE LA ÚLTIMA TRANSACCIÓN
campo de control 20250311170431.0
008 - DATOS DE LONGITUD FIJA--INFORMACIÓN GENERAL
campo de control de longitud fija 230201s2012 xxk r 000 0 eng d
024 8# - Otro identificador estandar
Número estándar o código DIF-M7057
-- 7237
-- DIF006440
040 ## - FUENTE DE LA CATALOGACIÓN
Centro catalogador/agencia de origen AR-LpUFIB
Lengua de catalogación spa
Centro/agencia transcriptor AR-LpUFIB
100 1# - ENTRADA PRINCIPAL--NOMBRE DE PERSONA
Nombre de persona Mednieks, Zigurd
245 10 - MENCIÓN DE TÍTULO
Título Programming Android
250 ## - MENCIÓN DE EDICIÓN
Mención de edición 2nd ed.
260 ## - PUBLICACIÓN, DISTRIBUCIÓN, ETC.
Lugar de publicación, distribución, etc. Cambridge :
Nombre del editor, distribuidor, etc. O'Reilly Media,
Fecha de publicación, distribución, etc. 2012
300 ## - DESCRIPCIÓN FÍSICA
Extensión xvii, 542 p. ;
Dimensiones 23 cm.
490 0# - MENCIÓN DE SERIE
Mención de serie Java programming for the new generation of mobile devices
505 0# - NOTA DE CONTENIDO CON FORMATO
Nota de contenido con formato Preface -- Part I. Tools and Basics -- 1. Your Toolkit -- Installing the Android SDK and Prerequisites -- The Java Development Kit (JDK) -- The Eclipse Integrated Development Environment (IDE) -- The Android SDK -- Adding Build Targets to the SDK -- The Android Development Toolkit (ADT) Plug-in for Eclipse -- Test Drive: Confirm That Your Installation Works -- Making an Android Project -- Making an Android Virtual Device (AVD) -- Running a Program on an AVD -- Running a Program on an Android Device -- Troubleshooting SDK Problems: No Build Targets -- Components of the SDK -- The Android Debug Bridge (adb) -- The Dalvik Debug Monitor Server (DDMS) -- Components of the ADT Eclipse Plug-in -- Android Virtual Devices -- Other SDK Tools -- Keeping Up-to-Date -- Keeping the Android SDK Up-to-Date -- Keeping Eclipse and the ADT Plug-in Up-to-Date -- Keeping the JDK Up-to-Date -- Example Code -- SDK Example Code -- Example Code from This Book -- On Reading Code -- 2. Java for Android -- Android Is Reshaping Client-Side Java -- The Java Type System -- Primitive Types -- Objects and Classes -- Object Creation -- The Object Class and Its Methods -- Objects, Inheritance, and Polymorphism -- Final and Static Declarations -- Abstract Classes -- Interfaces -- Exceptions -- The Java Collections Framework -- Garbage Collection -- Scope -- Java Packages -- Access Modifiers and Encapsulation -- Idioms of Java Programming -- Type Safety in Java -- Using Anonymous Classes -- Modular Programming in Java -- Basic Multithreaded Concurrent Programming in Java -- Synchronization and Thread Safety -- Thread Control with wait() and notify() Methods -- Synchronization and Data Structures -- 3. The Ingredients of an Android Application -- Traditional Programming Models Compared to Android -- Activities, Intents, and Tasks -- Other Android Components -- Service -- Content Providers -- BroadcastReceiver -- Static Application Resources and Context -- Application Manifests -- A Typical Source Tree -- Initialization Parameters in AndroidManifest.xml -- Resources -- The Android Application Runtime Environment -- The Dalvik VM -- Zygote: Forking a New Process -- Sandboxing: Processes and Users -- Component Life Cycles -- The Activity Life Cycle -- Packaging an Android Application: The .apk File -- On Porting Software to Android -- 4. Getting Your Application into Users’ Hands -- Application Signing -- Public Key Encryption and Cryptographic Signing -- How Signatures Protect Software Users, Publishers, and -- Secure Communications -- Signing an Application -- Placing an Application for Distribution in the Android Market -- Becoming an Official Android Developer -- Uploading Applications in the Market -- Getting Paid -- Google Maps API Keys -- Specifying API-Level Compatibility -- Compatibility with Many Kinds of Screens -- Testing for Screen Size Compatibility -- Resource Qualifiers and Screen Sizes -- 5. Eclipse for Android Software Development -- Eclipse Concepts and Terminology -- Plug-ins -- Workspaces -- Java Environments -- Projects -- Builders and Artifacts -- Extensions -- Associations -- Eclipse Views and Perspectives -- The Package Explorer View -- The Task List View -- The Outline View -- The Problems View -- Java Coding in Eclipse -- Editing Java Code and Code Completion -- Refactoring -- Eclipse and Android -- Preventing Bugs and Keeping Your Code Clean -- Static Analyzers -- Applying Static Analysis to Android Code -- Limitations of Static Analysis -- Eclipse Idiosyncrasies and Alternatives -- 6. Effective Java for Android -- The Android Framework -- The Android Libraries -- Extending Android -- Organizing Java Source -- Concurrency in Android -- AsyncTask and the UI Thread -- Threads in an Android Process -- Serialization -- Java Serialization -- Parcelable -- Classes That Support Serialization -- Serialization and the Application Life Cycle -- Part II. About the Android Framework -- 7. Building a View -- Android GUI Architecture -- The Model -- The View -- The Controller -- Putting It Together -- Assembling a Graphical Interface -- Wiring Up the Controller -- Listening to the Model -- Listening for Touch Events -- Listening for Key Events -- Alternative Ways to Handle Events -- Advanced Wiring: Focus and Threading -- The Menu -- 8. Fragments and Multiplatform Support -- Creating a Fragment -- Fragment Life Cycle -- The Fragment Manager -- Fragment Transactions -- The Compatibility Package -- 9. Drawing 2D and 3D Graphics -- Rolling Your Own Widgets -- Layout -- Canvas Drawing -- Drawables -- Bitmaps -- Bling -- Shadows, Gradients, and Filters -- Animation -- OpenGL Graphics -- 10. Handling and Persisting Data -- Relational Database Overview -- SQLite -- The SQL Language -- SQL Data Definition Commands -- SQL Data Manipulation Commands -- Additional Database Concepts -- Database Transactions -- Example Database Manipulation Using sqlite3 -- SQL and the Database-Centric Data Model for Android Applications -- The Android Database Classes -- Database Design for Android Applications -- Basic Structure of the SimpleVideoDbHelper Class -- Using the Database API: MJAndroid -- Android and Social Networking -- The Source Folder (src) -- Loading and Starting the Application -- Database Queries and Reading Data from the Database -- Modifying the Database -- Part III. A Skeleton Application for Android -- 11. A Framework for a Well-Behaved Application -- Visualizing Life Cycles -- Visualizing the Activity Life Cycle -- Visualizing the Fragment Life Cycle -- The Activity Class and Well-Behaved Applications -- The Activity Life Cycle and the User Experience -- Life Cycle Methods of the Application Class -- A Flowing and Intuitive User Experience Across Activities -- Multitasking in a Small-Screen Environment -- Tasks and Applications -- Specifying Launch and Task Behavior -- 12. Using Content Providers -- Understanding Content Providers -- Implementing a Content Provider -- Browsing Video with Finch -- Defining a Provider Public API -- Defining the CONTENT_URI -- Creating the Column Names -- Declaring Column Specification Strings -- Writing and Integrating a Content Provider -- Common Content Provider Tasks -- File Management and Binary Data -- Android MVC and Content Observation -- A Complete Content Provider: The SimpleFinchVideoContentProvider -- Code -- The SimpleFinchVideoContentProvider Class and Instance Variables -- Implementing the onCreate Method -- Implementing the getType Method -- Implementing the Provider API -- Determining How Often to Notify Observers -- Declaring Your Content Provider -- 13. Exploring Content Providers -- Developing RESTful Android Applications -- A "Network MVC" -- Summary of Benefits -- Code Example: Dynamically Listing and Caching YouTube -- Video Content -- Structure of the Source Code for the Finch YouTube Video Example -- Stepping Through the Search Application -- Step 1: Our UI Collects User Input -- Step 2: Our Controller Listens for Events -- Step 3: The Controller Queries the Content Provider with a managedQuery -- on the Content Provider/Model -- Step 4: Implementing the RESTful Request -- Constants and Initialization -- Creating the Database -- A Networked Query Method -- insert and ResponseHandlers -- File Management: Storing Thumbnails -- 14. Multimedia -- Audio and Video -- Playing Audio and Video -- Audio Playback -- Video Playback -- Recording Audio and Video -- Audio Recording -- Video Recording -- Stored Media Content -- 15. Location and Mapping -- Location-Based Services -- Mapping -- The Google Maps Activity -- The MapView and MapActivity -- Working with MapViews -- MapView and MyLocationOverlay Initialization -- Pausing and Resuming a MapActivity -- Controlling the Map with Menu Buttons -- Controlling the Map with the Keypad -- Location Without Maps -- The Manifest and Layout Files -- Connecting to a Location Provider and Getting Location Updates -- Updating the Emulated Location -- 16. Sensors, NFC, Speech, Gestures, and Accessibility -- Sensors -- Position -- Other Sensors -- Near Field Communication (NFC) -- Reading a Tag -- Writing to a Tag -- P2P Mode -- Gesture Input -- Accessibility -- 17. Communication, Identity, Sync, and Social Media -- Account Contacts -- Authentication and Synchronization -- Authentication -- Synchronization -- Bluetooth -- The Bluetooth Protocol Stack -- Bluez: The Linux Bluetooth Implementation -- Using Bluetooth in Android Applications -- 18. The Android Native Development Kit (NDK) -- Native Methods and JNI Calls -- Con
650 #4 - PUNTO DE ACCESO ADICIONAL DE MATERIA--TÉRMINO DE MATERIA
Término de materia o nombre geográfico como elemento de entrada PROGRAMACIÓN
650 #4 - PUNTO DE ACCESO ADICIONAL DE MATERIA--TÉRMINO DE MATERIA
Término de materia o nombre geográfico como elemento de entrada ANDROID
650 #4 - PUNTO DE ACCESO ADICIONAL DE MATERIA--TÉRMINO DE MATERIA
Término de materia o nombre geográfico como elemento de entrada JAVA
650 #4 - PUNTO DE ACCESO ADICIONAL DE MATERIA--TÉRMINO DE MATERIA
Término de materia o nombre geográfico como elemento de entrada DISPOSITIVOS MÓVILES
650 #4 - PUNTO DE ACCESO ADICIONAL DE MATERIA--TÉRMINO DE MATERIA
Término de materia o nombre geográfico como elemento de entrada APLICACIONES MÓVILES
700 1# - PUNTO DE ACCESO ADICIONAL--NOMBRE DE PERSONA
Nombre de persona Nakamura, Masumi
700 1# - PUNTO DE ACCESO ADICIONAL--NOMBRE DE PERSONA
Nombre de persona Dornin, Laird
700 1# - PUNTO DE ACCESO ADICIONAL--NOMBRE DE PERSONA
Nombre de persona Meike, G. Blake
942 ## - ELEMENTOS DE PUNTO DE ACCESO ADICIONAL (KOHA)
Tipo de ítem Koha Libro
Holdings
Estado de retiro Estado de pérdida Estado dañado Disponibilidad Biblioteca permanente Biblioteca actual Fecha de adquisición Número de inventario Total de préstamos Signatura topográfica completa Código de barras Fecha visto por última vez Precio válido a partir de Tipo de ítem Koha
      Préstamo a domicilio Biblioteca de la Facultad de Informática Biblioteca de la Facultad de Informática 11/03/2025 DIF-04429   D.4.AND PRO DIF-04429 11/03/2025 11/03/2025 Libro