Integrating patterns into the hypermedia development process
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Item type | Home library | Collection | Call number | URL | Status | Date due | Barcode | |
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Biblioteca de la Facultad de Informática | Biblioteca digital | A0611 (Browse shelf(Opens below)) | Link to resource | No corresponde |
Formato de archivo: PDF. -- Este documento es producción intelectual de la Facultad de Informática - UNLP (Colección BIPA/Biblioteca)
In this paper we show how hypermedia patterns can be combined with design methods in a synergistic way. We first review the state of the art on development methods, emphasizing the OOHDM development process; we next present design and hypermedia patterns as a conceptual tool to record and convey design experience in the hypermedia field; some examples are briefly introduced. Then we discuss two different ways of incorporating hypermedia patterns into the development life-cycle: by including them as new higher level design primitives in a method, and by using patterns as guidelines during the design process. We finally present some further work in this area.
New Review of Hypermedia and Multimedia, 5(1), pp. 59-80