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Killer UX design

By: Material type: TextTextPublication details: Collingwood : SitePoint, 2012Edition: 1st edDescription: xx, 266 p. : ilISBN:
  • 9780987153098
Subject(s):
Contents:
Chapter 1 You Are not your user -- A broad perspective -- What makes an experience? -- Experience of a Lifetime -- Chapter 2 Understand the business problem -- Research phase -- The business context -- Why does this project matter to the client? -- Understand the target segment -- Understanding human behavior -- Contemplate the design problem -- What research approach will you use for the project? -- Case study: Creating a recipe app -- The bottom line -- Chapter 3 Understand the user context -- Moving into the user's world -- Choosing your UX method -- Recruiting the right people -- Case study: Understanding the user context -- The scene is set -- Chapter 4 Making sense of what you've found -- What to do with all that data -- Insights into opportunities -- Understanding behavior design -- Case study: Collecting the ingredients -- Knowledge is power -- Chapter 5 Sketching to explore the design concepts -- How the concept phase works -- Sketching to help you think -- Sketching with others -- Musing on how your user think -- Case study: designing a recipe app -- Draw together -- Chapter 6 Prototype the solution -- We are still in the concept phase -- Selling the dream -- Prototype to learn -- When to resort to cowboy coding -- Case study: designing a recipe app -- In embryo -- Chapter 7 Test, Learn, Tweak, Iterate -- Concept phase: Iterative testing -- Validating our planned user experience -- Iterate the solution -- Deciding when you're done -- Case study: designing a recipe app -- Build up to something -- Chapter 8 Launch to learn about behavior -- The design phase -- Finalizing the design -- Uncover habits to change behavior -- Case study: Cook recipe app -- Concluding thoughts -- Index
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Item type Home library Call number Status Date due Barcode
Libro Libro Biblioteca de la Facultad de Informática H.5.2 MOU (Browse shelf(Opens below)) Available DIF-04578

Contiene índice

Chapter 1 You Are not your user -- A broad perspective -- What makes an experience? -- Experience of a Lifetime -- Chapter 2 Understand the business problem -- Research phase -- The business context -- Why does this project matter to the client? -- Understand the target segment -- Understanding human behavior -- Contemplate the design problem -- What research approach will you use for the project? -- Case study: Creating a recipe app -- The bottom line -- Chapter 3 Understand the user context -- Moving into the user's world -- Choosing your UX method -- Recruiting the right people -- Case study: Understanding the user context -- The scene is set -- Chapter 4 Making sense of what you've found -- What to do with all that data -- Insights into opportunities -- Understanding behavior design -- Case study: Collecting the ingredients -- Knowledge is power -- Chapter 5 Sketching to explore the design concepts -- How the concept phase works -- Sketching to help you think -- Sketching with others -- Musing on how your user think -- Case study: designing a recipe app -- Draw together -- Chapter 6 Prototype the solution -- We are still in the concept phase -- Selling the dream -- Prototype to learn -- When to resort to cowboy coding -- Case study: designing a recipe app -- In embryo -- Chapter 7 Test, Learn, Tweak, Iterate -- Concept phase: Iterative testing -- Validating our planned user experience -- Iterate the solution -- Deciding when you're done -- Case study: designing a recipe app -- Build up to something -- Chapter 8 Launch to learn about behavior -- The design phase -- Finalizing the design -- Uncover habits to change behavior -- Case study: Cook recipe app -- Concluding thoughts -- Index

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