Creating games : mechanics, content, and technology
- 1st ed.
- Wellesley : A K Peters, c2009
- xxiv, 533 p. : il. ; 24 cm.
Incluye índice y bibliografía.
Preface -- 1. Minigame design exercise -- 2. The process of development and theory of design -- 3. Managing innovation -- 4. Critique and proposal -- 5. The design document -- 6. Game technology -- 7. Strategic thought -- 8. Choice and probability -- 9. Balance -- 10. Mechanics -- 11. Creating a world -- 12. Art direction -- 13. 3D modeling -- 14. Real-time rendering -- 15. Physical simulation -- 16. Network programming -- 17. User input -- 18. Artificial intelligence -- 19. Social issues -- Appendices -- A. Minigame worksheet -- B. Overview worksheet -- C. Technology plan worksheet -- D. Budget worksheet -- E. Schedule worksheet -- F. The games canon -- Bibliography -- Index
9781568813059
DIF-M6315
JUEGOS TEORÍA DE JUEGOS TÉCNICAS Y HERRAMIENTAS DE DISEÑO PROGRAMACIÓN DESARROLLO DE SOFTWARE